One of the main and important elements of the gamedesign is how the so-called "working interface" is executed. Depending on the style and direction of the game, it can be both a sight, and a menu of construction, purchase and sale, and so on. In the game World of Tanks, which refers to action games, most of the display is aimed at with all kinds of showers. It is drawn by developers and installed by default to all clients. But some players do not like the traditional sight. Therefore, gamers have created a lot of amateur options: the sight, like that of Djov, like Flash, as in Murazor - the famous cyber-athletes.
As mentioned above, amateurs and experienced playersdecided to draw and implement in WOT a variety of options for the working interface and sight, which are designed to provide the most comfortable comfortable game.
From the appearance of the sight can depend very muchmuch, from the convenience of aiming and ending with the guarantee of the penetration of enemy tanks. Studying the sight, as in Jove, you can come to the conclusion that it is very convenient. Superfluous items, which are rarely used by players, are removed. Left the most necessary - a circle of information, crosses the aiming and recharge time. The circle of information is executed not by a dotted line, but by a solid line. The angles of the horizontal aiming are made in the form of clear bright corners, so that you can no longer shoot down the sight, accidentally dropping the tank sideways while aiming. Separate attention deserves a sniper regime. The sight, like that of Jove, provides a quality fire on the opponents. Thanks to the cleaned darkness at the edges of the screen and reduced jitter after the shot, aiming in sniper mode became at times more convenient.
In addition to the functional component, convenientSights like that of Jow and other players are very harmonious with the overall game interface. They are neat, made in the appropriate color scheme and pleases the eye of the playing tanker. It is worth noting the bright green color of the sight of Jove, which is significantly different from the traditional game green. In such a sight it is difficult to lose the point at which the barrel of the tank is directed. In addition, the lines and textures are drawn in high resolution, so players with large monitors will not suffer from pixelization.
Of course, there are exceptions. There are so-called "futuristic" variants of sights, reminiscent of the space battles of the future. Such varieties are painted in bright blue-green tones and are very unlikely to look in combat. But the taste and color of a friend is not, as they say in the old proverb.
On the usefulness of changes to the game interface, you canspeak for a long time. First, they allow you to adjust all the parameters for a specific player, thus creating comfortable game conditions. Secondly, with proper use can improve the quality of the game, the percentage of victories and bring the gamer to a higher level.
A minimalistic sight, like that of Jove, may well beto cope with this task. With this aim, most cyber-tankers play, inflicting hundreds of thousands of damage each day to enemies, destroying a host of enemy equipment. The desired number of victories in the World of Tanks will increase with each battle, if you learn to correctly use the advantages of non-standard sights.
Where do you take these glorious sights, lotions andother additives? There are so-called "mod-packs" - archives with lots of add-ons to the game. In them you can find both the sight, like that of Jow, and the zone of penetration of tanks, and modified icons, and an improved mini-map. Such archives are created by the players themselves and distributed free of charge.